Heart Rate, Electrodermic Activity and Self-Reported Experience in Shooter Games, in University Students
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Keywords

virtual reality
psycho-physiological measures
shooter games
involvement
presence
realism

How to Cite

Vasconcelos-Raposo, J., Fernandes, J. A., Nobre, S. A., & Teixeira, S. G. (2020). Heart Rate, Electrodermic Activity and Self-Reported Experience in Shooter Games, in University Students. PsychTech & Health Journal, 2(1), 28-42. https://doi.org/10.26580/PTHJ.art11-2018

Abstract

The purpose of this investigation is to compare the heart rate frequency and the electrodermal activity during the gameplay of Bullet Sorrow VR Demo and VR Shooter Guns Demo. Data was gathered through self-reported experiences they felt during their participation through self-report questionnaires. Twenty male university students participated in this study [M = 22 years, DP = 1.95]. The equipment used was the NeXus-10, the Vive, the IPQ, and finally, a sociodemographic quiz. The results showed a null effect when comparing the FC of the game Bullet Sorrow VR Demo and a small negative statistical effect between the FC of the game VR Shooter Guns Demo. In conclusion, it was verified that there are no significant effects in the relationship between the psychophysiological measures and the two games.

https://doi.org/10.26580/PTHJ.art11-2018
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Copyright (c) 2018 PsychTech & Health Journal

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