Abstract
Pursuing realism has been constant and considered computer graphics’ “holy grail” (Chalmers and Ferko, 2008). From entertainment to training simulations to research, realism offers a wide range of possibilities. Immersive Virtual Reality came as a technology capable of providing higher levels of immersion by isolating users from real-world stimuli, focusing their attention and senses on the virtual experience (Mel Slater, 2009). This technology unlocked new ways to push the boundaries of realism even further.

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