Abstract
Virtual reality can be defined as an immersive, interactive, and tridimensional experience that occurs in real-time. With this work we pretend to answer the following question: “How can the self-report measures of game experience and the physiological measures of excitement be correlated?”. The sample consisted of 24 men, with ages between 18 and 44. Two questionnaires were used, HTC VIVE, Quiet comfort 15, the Endless Nightgame, Nexus 10 MKII. The results showed that the level of heart frequency and electrodynamic activity vary with the game difficulty levels. It was possible to find out that there is no correlation between the satisfaction level and the physiological excitement in the different difficulty levels.

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