Heart Rate, Electrodermal Activity and Player's Experience with Virtual Games
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Keywords

virtual reality
physiological excitement
heart frequency
electrodynamic activity

How to Cite

Mendes, C. S., Vieira, D. A., & Costa, R. A. (2018). Heart Rate, Electrodermal Activity and Player’s Experience with Virtual Games. PsychTech & Health Journal, 2(1), 43-52. https://doi.org/10.26580/PTHJ.art12-2018

Abstract

Virtual reality can be defined as an immersive, interactive, and tridimensional experience that occurs in real-time. With this work we pretend to answer the following question: “How can the self-report measures of game experience and the physiological measures of excitement be correlated?”. The sample consisted of 24 men, with ages between 18 and 44. Two questionnaires were used, HTC VIVE, Quiet comfort 15, the Endless Nightgame, Nexus 10 MKII. The results showed that the level of heart frequency and electrodynamic activity vary with the game difficulty levels. It was possible to find out that there is no correlation between the satisfaction level and the physiological excitement in the different difficulty levels.

https://doi.org/10.26580/PTHJ.art12-2018
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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Copyright (c) 2018 PsychTech & Health Journal

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