Heart Rate, Electrodermic Activity and Player´s Experience with Virtual Games

  • Cátia Rosa da Silva Mendes University of Trás-os-Montes e Alto Douro, Vila Real, Portugal.
  • Débora Manuela Pereira Alves Vieira University of Trás-os-Montes e Alto Douro, Vila Real, Portugal.
  • Ana Rita Almeida Alves da Costa University of Trás-os-Montes e Alto Douro, Vila Real, Portugal.

Abstract

The virtual reality can be defined as an immersive, interactive and tridimensional experience that occurs in real time. With this work we pretend to answer the following question: “How can the self report measures of game experience and the physiological measures of excitement be correlated?”. The sample was composed by 24 men, with age between 18 and 44. For such, we used a two questionnaires, HTC VIVE, Quiet comfort 15, the Endless Night game, Nexus 10 MKII. The results, showed that the level of heart frequency and electrodynamic activity vary with the difficulty levels of the game. It was possible to find out that there is no correlation between the satisfaction level and the physiological excitement in the different difficulty levels.

Published
Oct 15, 2018
How to Cite
MENDES, Cátia Rosa da Silva; VIEIRA, Débora Manuela Pereira Alves; DA COSTA, Ana Rita Almeida Alves. Heart Rate, Electrodermic Activity and Player´s Experience with Virtual Games. PsychTech & Health Journal, [S.l.], v. 2, n. 1, p. 43-52, oct. 2018. ISSN 2184-1004. Available at: <http://psychtech-journal.com/index.php/psychtech/article/view/87>. Date accessed: 21 nov. 2018. doi: http://dx.doi.org/10.26580/PTHJ.art12-2018.
Section
Virtual Reality / Technology