Heart Rate, Electrodermic Activity and Self-Reported Experience in Shooter Games, in University Students

  • José Vasconcelos-Raposo University of Trás-os-Montes e Alto Douro, Vila Real, Portugal. http://orcid.org/0000-0002-3456-9727
  • Joana Filipa Almeida Fernandes University of Trás-os-Montes e Alto Douro, Vila Real, Portugal.
  • Sara Cristina Azevedo Nobre University of Trás-os-Montes e Alto Douro, Vila Real, Portugal.
  • Sónia Alexandra Gonçalves Teixeira University of Trás-os-Montes e Alto Douro, Vila Real, Portugal.

Abstract

The purpose of this investigation is to compare the heart rate frequency and the electrodermic activity during the gameplay of Bullet Sorrow VR Demo and VR Shooter Guns Demo, the generality of the players, reported the through self-report questionnaires the experiences they felt during their participation. Twenty male university students participated in this study [M = 22 anos, DP = 1.95]. The equipment used was the NeXus-10, the Vive, the IPQ and finally a socio-demographic quiz. The results showed that there was a null effect in the comparison between the FC of the game Bullet Sorrow VR Demo and a small negative statistical effect between the FC of the game VR Shooter Guns Demo. In conclusion, it was verified that there are no significant effects in the relationship between the psychophysiological measures and the two games.

Published
Oct 15, 2018
How to Cite
VASCONCELOS-RAPOSO, José et al. Heart Rate, Electrodermic Activity and Self-Reported Experience in Shooter Games, in University Students. PsychTech & Health Journal, [S.l.], v. 2, n. 1, p. 28-42, oct. 2018. ISSN 2184-1004. Available at: <http://psychtech-journal.com/index.php/psychtech/article/view/86>. Date accessed: 21 nov. 2018. doi: http://dx.doi.org/10.26580/PTHJ.art11-2018.