The Impact of Virtual Reality on the Induction of Affective States

  • Carla Maria Teixeira Dept. Education and Psychology, University of Trás-os-Montes e Alto Douro, Vila Real, Portugal.
  • Adriana Catarina Silva Gonçalves University of Trás-os-Montes e Alto Douro, Vila Real, Portugal.
  • Catarina Sofia Castro Gonçalves University of Trás-os-Montes e Alto Douto, Vila Real, Portugal.
  • Cátia Daniela Pinto Martins University of Trás-os-Montes e Alto Douro, Vila Real, Portugal.
  • Luís Diogo Marinho Matos University of Trás-os-Montes e Alto Douro, Vila Real, Portugal.

Abstract

The main objective of this study is to understand if two different virtual environments induce different affective states in the participants. The specific objectives are to compare the different levels of game experience according to the dimensions of presence, to compare the absence and presence of virtual reality in the induction of affective states and to compare the levels of regularity in the use of video games and its impact on affective states. For this purpose, 20 participants were collected for convenience, from a Portuguese University in the north, aged between 18 and 44 years of both sexes, which were distributed 10 for each virtual environment where a group performed the experience with the game Aboots Demo and the other group performed with the game Resident Evil 7. A Socio-Demographic Questionnaire, the Affective States Profile and the IPQp were used for data collection. The main conclusions of this study showed different affective states in the different virtual reality conditions/environments, where Tension, Vigor and fatigue are the most relevant.

Published
Oct 15, 2018
How to Cite
TEIXEIRA, Carla Maria et al. The Impact of Virtual Reality on the Induction of Affective States. PsychTech & Health Journal, [S.l.], v. 2, n. 1, p. 4-14, oct. 2018. ISSN 2184-1004. Available at: <http://psychtech-journal.com/index.php/psychtech/article/view/85>. Date accessed: 21 nov. 2018. doi: http://dx.doi.org/10.26580/PTHJ.art9-2018.
Section
Virtual Reality / Technology